The Best Class in Tiny Tina’s Wonderlands

Image credit: Gearbox

It is important to keep in mind that each class may not be suitable for everyone in this game. This is a PvE game, and therefore, the best class is just the one that best fits your playstyle.

That being said, depending on how you like to play, there clearly is a better class. For instance, if you want to cast a lot of spells, there is a Spellshot build that is perfect for you.

However, If you just like hitting hard and feeling powerful, you should probably go with something else. There are six different options for you to choose and each plays significantly different from the others.

Unlike your Hero Points, you cannot change your class throughout the game. It doesn’t matter if you know how to respect in Tiny Tina’s Wonderlands because some things can’t be changed until you finally beat the game.

Therefore, you might want to choose the best class in Tiny Tina’s Wonderlands before you start shooting goblins and skeletons. It’s really hard to know all that a class does, but you can at least aim for the one that seems to fit your playstyle better.

Along with that, make sure to check the best background, too. That way, you can pick one that goes along with the class you choose.

What Does Each Class Do?

In Tiny Tina’s Wonderlands, you don’t pick a character like in the rest of the Borderlands franchise.

In this title, you play as a faceless player in a game of Bunkers & Badasses where the game master is, obviously, Tiny Tina.

When you are starting the game, you create your character, much like you would in a tabletop RPG game, choosing the character’s class, appearance and even distributing attribute points.

Classes have distinct passive abilities and two active abilities that you can switch between. All those abilities significantly change the way you play this game, even though the core idea of it is to advance and shoot down the enemies.

There are also very different and usual builds that can be made by combining the effect of items and passive abilities. The result is some very creative ways to deal with the challenges of Tina’s Wonderlands.

Here’s our Tiny Tina’s Wonderland Class Guide. It has information on what each class does and why you should play them.

Brr-Zerker

Brr-Zerker’s are very much Tiny Tina’s version of a classic D&D barbarian. This is the class for players who want to feel like undying, ax-swinging powerhouses.

There’s not much to think about when it comes to choosing the Brr-Zerker. This class isn’t as technically heavy as some of the others, so if you just want to smash enemies, this will do well.

Brr-Zerker’s Feat is Rage of the Ancients. Every time you use an Action Skill, your Brr-Zerker becomes Enraged.

The character adds bonus Frost Damage to all their attacks during that state. The Enrage Duration will not deplete while an Action Skill is active. However, it ends if the Brr-Zerker enters the “Save Your Soul” state.

Activating an Action Skill when already Enraged restores a portion of the Enrage timer, so you can keep your character enraged for a while if you choose to do so.

The Brr-Zerker’s Action Skills are Dreadwind and Feral Surge.

When your Brr-Zerker uses Dead Wind, they spin and slash anything nearby. This spinning attack is made with your melee weapon. It essentially turns the Brr-Zerker into a spinning machine of damage dealing.

This ability also grants increased movement speed and slow immunity for a duration.

Alternatively, when the berserker uses Feral Surge, the character leaps toward the target and deals Frost damage to all nearby enemies.

Any non-Boss enemies damaged will be instantly knocked out if their Total HP is below a certain percentage. If Feral Surge kills an enemy, its cooldown is reset.

This is the ability that I wanted when I was fighting the Murphs. An instant way to put down a single hard enemy that also works as a way to deal with those annoying little creatures is quite irritating.

Claw Bringer

The Clawbringer is a class that, much like the Brr-Zerker, is a class with very powerful melee attacks. However, there are some differences.

For instance, the Claw Bringer has their own pet dragon and the ability to throw their hammer and summon it back, strike enemies on the way.

This class is fantastic for those who just want raw power but do not want to be as focused on melee damage as you’d be by choosing the Brr-Zerker.

Your Class Feat is called Wyvern Companion. As the name suggests, the Clawbringer is accompanied by a small wyvern companion that helps you throughout the game.

This little ally flies through the environment and attacks enemies with its claws and Fire Breath. In addition, any increases in the Fatemaker’s Damage also apply to their Companions.

The Clawbringer’s active skills are Cleansing Flames and Storm Dragon’s Judgment.

When the Fatemaker uses Cleansing Flames, they summon their hammer and slam it into the ground. Doing it deals melee damage and creates a massive fire nova that causes damage to all nearby enemies.

Storm Dragon’s Judgment causes the Clawbringer to summon their hammer and hurl it. The hammer deals Lightning Ability Damage to all enemies it touches. Then, the hammer will stick wherever it lands and deal even more lightning damage every second to all nearby enemies.

The coolest part about this skill, at least in my humble opinion, is that the Clawbringer can recall the hammer by activating the skill again.

The hammer damages enemies along its path when they do it, ending the Action Skill early and refunding a portion of the cooldown.

Graveborn

The Graveborn is one of the spellcasting classes of Tiny Tina’s Borderlands. Although there is another spellcasting class in the game, the Spellshot, this class has a unique playstyle and flavor.

The Graveborn’s Class Feat is the Demi-Lich companion, which means that the Fatemaker is accompanied by a floating Demi-Lich Companion.

This ally targets enemies at range and deals Dark Magic damage. Additionally, whenever the Graveborn casts a Spell, the Demi-Lich will cast Hellish Blast. This creates a homing projectile of the spell’s elemental type, dealing damage to nearby enemies on impact.

Much like the Clawbringer’s wyvern ally, the Demi-Lich also benefits from any increases to the Graveborn’s Damage.

The Graveborn’s Active skills are Dire Sacrifice and Reaper of Bones.

When they use Dire Sacrifice, the Fatemaker loses some of their current health. By doing so, they deal dark magic damage and apply dark magic status effects to all enemies nearby. Dire Sacrifice deals bonus damage proportional to the amount of health you sacrificed.

When they use Reaper of Bones, the Graveborn is fully Healed. Besides, they gain Leech Efficiency and deal bonus dark magic damage for a while. However, the Fatemaker loses an ever-increasing amount of health per second.

Besides all that, when the Graveborn would die, they become Invulnerable for a duration, restore some of their health, and Reaper of Bones ends.

This class is nuanced and a bit counter-intuitive. I can only recommend this for players who like clever builds and unique playstyles that aren’t necessarily overcomplicated to learn.

Spellshot

By far my favorite class, the Spellshot is a spellcasting class that can be played in many different ways.

Whatever build you go for with this class is going to cause mayhem and make the battlefield hard to understand.

The Spellshot’s Class Feat is called Spellweaving. This ability causes you to gain a stack of Spellweaving every time you cast a spell or reload your weapon. Each accumulation of Spellweaving increases the damage of your magic.

Spellweaving stacks automatically, but it decays after a few seconds. On top of that, casting a Repeating Spell has a chance to award additional Spellweaving stacks with each Repeating Cast.

The Spellshot’s Action Skills are Polymorph and Ambi-Hextrous.

By using Polymorph, the Spellshot turns an enemy into a skeep for a few seconds. Some strong enemies might be immune to this effect.

When that’s the case, the Spellshot instantly casts a free Spell on that enemy and gains two free stacks of Spellweaving. While Polymorph is active, any player that damages the skeep has a chance to cast a free spell.

This effect is guaranteed the first time the Fatemaker deals Gun Damage, but it can happen many times while the enemy is polymorphed. If you cast a free spell this way, it counts as if you cast a spell in any other way. In other words, you also gain a stack of Spellweaving.

The Spellshot is a very technical class. So much so that it even has an ability that stops its ward regeneration. In order to make the most effective Spellshot builds, you must know what you are doing.

However, Spellshots also have a lot of power. There is a lot of fun to be had by casting multiple area of effect spells that take over the entire screen.

On the other hand, it’s equally fun to turn an enemy into a defenseless skeep and use an SMG against it to increase your chances of casting a spell multiple times.

The Spellshot is perfect for players who like to calculate and optimize damage, play complex builds, and be rewarded with all the power that comes from knowing how to work every single mechanical aspect of their character.

Spore Warden

This is a great class for beginners that just want that raw power and a way to safely attack their enemies.

Although Spore Warden can be a complicated class, depending on the build, it also provides one of the easiest ways of playing the game and making you feel powerful. This mostly happens due to their second active skill and the powerful companion that comes along with this class.

The Sporewarden’s Class Feat is the Mushroom Companion. As the name says, the Spore Warden is accompanied by a mushroom companion that targets nearby enemies and deals Poison Damage.

If you ping an enemy, Mushroom Companion will lunge toward them. Following the same trend regarding allied companions, any increases to the Spore Warden’s Damage also apply to the Fatemaker’s mushroom.

The Spore Warden’s active skills are Barrage and Blizzard

Barrage causes the Spore Warden to summon an ethereal bow and fire 7 arrows that deal ability damage on impact. Although the arrows ricochet twice between nearby enemies and are relatively easy to hit, I fail to see this as an ability worth using.

Barrage has multiple charges, and any increases to gun damage are also applied to damage dealt by Barrage. I’m sure there’s a build that can take advantage of it.

However, the absolute best active skill of this class is Blizzard. The Fatemaker creates 3 Frost Cyclones for a duration that seek out nearby enemies, dealing Frost Ability Damage over time.

This, combined with your tanky mushroom ally, means that you can sit back and wait for the enemies to be decimated.

Stabbomancer

This is your Rogue-like class. The sneaky assassin. The kind of character that goes for sneak attacking and backstabbing — if the name didn’t make it clear enough.

This class is somewhat technical, but it’s less about having enough shooting skills to optimize your power, like the Spellshot, and more about knowing how to use particular abilities and how to position yourself.

I recommend this class to anyone who likes big numbers when it comes to damage cause this is all that the Stabbomancer is about. You can clearly see this by checking their Class Feat.

A Stabbomancer’s Class Feat, Dirty Fighting, is all about one thing and one thing only: critical hit chance increase.

As for the class’s active skills, they are Ghostblade and From the Shadows.

When you activate the first one, the Fatemaker throws out a ghost blade that spins in place at a target location. This blade deals melee damage periodically to nearby enemies based on your equipped melee weapon.

You can press the active skill button again while the blade is spinning to teleport to its location. Doing so reduces its remaining duration by a small percentage.

From the Shadows, the other active skill, causes the Stabbomancer to enter stealth by becoming invisible. While in stealth, all damage that you deal is automatically a critical hit. However, critical hits dealt this way have reduced damage.

Multiclassing

It is important for you to get familiarized with each class does because, later on in the game, you will be prompted to choose a secondary class.

That means that you will have access to abilities from another class and, therefore, might combo your build even further or cover for your character’s weaknesses.

For instance, if I decided that my Spellshot will have Gravenborn as a secondary class, that will turn him into a very powerful spellcaster.

Some classes synergize very well with the passive skills of others. That is especially true for classes with companions, so you should definitely take a loot on what each does, even if you have already chosen the best one for you.

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