What Are the Lights at the Beach in Elden Ring?

Image credit: FromSoftware

Elden Ring is a game with secrets within secrets and a bunch of weird things like the glowing skulls you come across from time to time or the Wolf Kight on the tower in Mistwood. You wander around for a second, and you find a bunch of different things that lead to even more objectives and points of interest.

The beach in Limgrave is a majestic area that sometimes makes you forget you are in a dark setting made by Miyazaki.

Spending some time around will remind you quickly. There are dangerous skeletons, demi-humans, and land octopi ready to end you. However, there is something that isn’t dangerous but is mysterious. Lights that behave like footsteps going around some rocks.
What are those lights in the sand? Is it a creature? A spell? Should you interact with them somehow?

It is indeed one of the many exciting mysteries you find in Elden Ring when you first start playing the game. Those blinking footprints walking around some stones at the beach made me walk around for an entire hour trying to figure out what was going on.

Later, I even find out that there are more of those in the world, making me immediately go back and, once again, figure out what to do about it. Turns out, there is something you can do about those lights, and you even get rewarded for it.

If you are also wondering what those lights are and if there is a way to stop them, stick around. We’re about to tell you all about the lights at the beach in Elden Ring.

What Are the Glowing Lights?

Apparently, this is an invisible Teardrop Scarab, like the ones you find throughout the world map. To make one of those scarabs stop, you need to hit it when the first step appears, maybe slightly before that.

In other words, think of it as a moving creature and the step-like light shows where the creature is at that point, but it leaves a trail. So you have to anticipate the creature’s position and attack where it will be, right before the first step in the line, or trail, shows up.

This is a matter of patience, but it isn’t hard that hard. Once you manage to hit it, the creature instantly dies, and you receive an Ash of War.

Chasing the lights won’t work very well. They are quite fast. A good way to hit it is by anticipating its movement. The lights follow a pattern, so stay in its path and hit the attack button when it’s getting close.

What Do You Get After Stopping Them?

Apparently, there are many of those glowing lights in the game. I have found a few of them. Each grants a different Ash of War to the players who managed to make them disappear.

The one in Limgrave grants you the Ash of War: Stamp (Sweep) and nothing else.

This Ash of War makes you brace armament and step into a low stance that prevents recoil from most enemy attacks. It can be followed up with a strong attack for a sweeping strike that will result in a sweeping strike. Stamp (Sweep) can be used with axes, hammers, or swords as long as they aren’t small.

Besides all that, the Ash of War: Stamp (Sweep) also provides the Heavy affinity, which increases Strength scaling, but it decreases all other scaling types.

Final Thoughts

One of the things that I love about Elden Ring is how everything looks magical. From the giant, golden Erdtree above Limgrave to the glowing steps on the beach, there’s always a level of mysticism that penetrates every corner of this game.

Those glowing footsteps made me go back and forth for nearly an hour, trying to figure out how to make them stop.

In the end, they are just a special kind of creature you see in the game, the Teardrop Scarab. These are an invisible variant, though, and the lights are the trail they leave when they are moving; that’s why you have to hit them a little before the first glow appears. If you succeed, you will immediately have the item.

Now, you know how to do it and what to get. Go ahead and smash some invisible scarabs now to get those Ashes of War.

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  1. It sounds like the author is suggesting that you find some initiation point in the circuit of steps. There is no ‘first step’. He meant to say that you must attack when the steps first appear or just before. You’re just timing the strike to hit the creature based on its speed and path which you learn by watching the lights.