There are ways to level up fast in Tiny Tina’s Wonderlands, and it doesn’t really take too much effort. However, if you just do all side quests and repeat a few boss fights, you might reach level 40 before beating the game.

Does it mean that the progression is over? No, it doesn’t.

Gearbox also added Myth Ranks as a progression system after reaching your maximum level, which will allow your character to keep evolving and become more powerful.

I find this addition a very smart choice made by the developers. It doesn’t hurt to make your character overpowered in a PvE game — unless you didn’t earn it — and it certainly feels great to wield a lot of power.

But what are Myth Ranks in Tiny Tina’s Wonderlands, how do they work, and how do you get them? I’ll explain everything in this guide.

What Are Myth Ranks?

Encounter Clear 1

Generally speaking, Myth Ranks work somewhat like levels. However, leveling up in Tiny Tina’s Wonderlands is a bit more significant.

Myth Ranks have a convoluted evolution system in which you can only spend your points in a specific constellation — basically another skill tree.

There’s a difference, though. An extra level grants you a skill point and a Hero Point. Myth Ranks are a single point that will provide you with a little power-up. It can be a bonus to one of your attributes, extra elemental damage, or even a better chance of getting good loot.

From the moment you reach level 40, every time you are supposed to gain experience, those points will start increasing your ranks. In other words, getting higher Myth Ranks works basically the same way as leveling up.

For instance, if you didn’t do all side quests and you want to finish them after you have reached level 40, you are guaranteed to have some of your rank increased.

How to Increase Your Myth Ranks Fast

Increase Myth Ranks 1

Since Myth Ranks basically work the same way as levels, you can rank up the same way you level up fast in Tiny Tina’s Wonderlands.

You can do it by finishing missions, fighting the same boss repeatedly, or even by challenging the Chaos Chamber over and over again.

There’s no quick way to it that doesn’t involve the same methods that grant experience points, but it’s pretty easy to rank up when your Myth rank is low. Also, it is really fun to have a powerful character who can take on all Elite creatures over level 40 in the Chaos Chamber.

How do Constellations Work?

Druid Next

When you rank up and get a point to spend in a constellation, or skill tree, you don’t always get to use that point where you want.

There’s a catch, though. Every time you’re about to spend a point, the game tells you in which constellation you’re allowed to do so.

Spending a point in a constellation locks it, and the game then assigns you another constellation to spend your next point.

There are four different constellations, each with its unique bonuses. Each of them has bonuses that are locked behind other skills. Sometimes you will have to spend points on skills that work as a prerequisite for others.

The order in which you can spend the points is always the same, going clockwise. So, once you spend a point in the Druid constellation, your next point must be used in Archmage one.

The order is always the same, so you will be sent back to the first and repeat once you go through the fourth constellation.

Druid

Druid 1

This tree works very well for companion builds and ability-based builds. Some builds might not work well with the starts in the Druid Constellation. However, you can always go for Loot Luck if you don’t find anything that makes your build more powerful.

  • Wisdom: You get a +1 to your Wisdom Hero Stat per point in this star.
  • Companion Damage: Increase your companion damage by 1.5% per point in this star, but you need to have at least 1 point in Wisdom first.
  • Attunement: You get a +1 to your Wisdom Hero Stat per point in this star, but you need to have at least 1 point in Companion Damage first.
  • Lightning Damage: Increase your lightning damage by 1.5% per point in this star, but you need to have at least 1 point in Companion Damage first.
  • Loot Luck: You get +5% to your Loot Luck, but you need to have at least 1 point in Attunement first.
  • Poison Damage: Increase your poison damage by 1.5% per point in this star, but you need to have at least 1 point in Attunement first.
  • Ability Damage: Increase your ability damage by 1% per point in this star, but you need to have at least 1 point in Loot Luck first.

Archmage

Archmage

This constellation works well with any build. Obviously, it works much better with builds that specialize in spell casting. However, since pretty much all classes use spells in Tiny Tina’s Wonderlands, no point spent here ends up being a waste.

  • Intelligence: You get a +1 to your Intelligence Hero Stat per point in this star.
  • Spell Critical Damage: Increase your spell critical damage by 1% per point in this star, but you need to have at least 1 point in Intelligence first.
  • Spell Critical Chance: Increase your frost damage by 1.5% per point in this star, but you need to have at least 1 point in Spell Critical Damage first.
  • Fire Damage: Increase your fire damage by 1.5% per point in this star, but you need to have at least 1 point in Spell Critical Chance first.
  • Frost Damage: Increase your frost damage by 1% per point in this star, but you need to have at least 1 point in Intelligence first.
  • Status Effect Chance: Increase your Status Effect Chance by 3% per point in this star, but you need to have at least 1 point in Frost Damage first.
  • Spell Damage: Increases your overall Spell Damage by 1% per point in this star, but you need to have at least 1 point in either Fire Damage or Status EffectChance first.

Blademaster

Blademaster

This constellation also works very well with any build, but mostly because it has two different attributes that are useful to all characters. Generally speaking, this constellation might seem more interesting for tanky and dark magic builds. Still, all characters benefit from critical damage and extra hit points.

  • Strength: You get a +1 to your Strength Hero Stat per point in this star.
  • Constitution: You get a +1 to your Constitution Hero Stat per point in this star, but you need to have at least 1 point in Strength first.
  • Dark Magic Damage: Increase your dark magic damage by 1.5% per point in this star, but you need to have at least 1 point in Constitution first.
  • Melee Critical Chance: Increase your frost damage by 1% per point in this star, but you need to have at least 1 point in Constitution first.
  • Melee Swing Speed – Increase your melee swing speed by 1% per point in this star, but you need to have at least 1 point in Melee Critical Chance first.
  • Melee Critical Damage – Increase your melee swing speed by 1% per point in this star, but you need to have at least 1 point in Dark Magic Damage first.
  • Melee Damage – Increase your overall melee damage by 1% per point in this star, but you need to have at least 1 point in either Melee Swing Speed or Melee Critical Damage first.

Deadeye

Deadeye

All classes use guns, so all classes benefit from Dead Eye one way or another. However, there are builds that can use the extra reload speed and other bonuses that do not directly raise your gun damage but make some skill combos incredibly powerful.

  • Dexterity: You get a +1 to your Dexterity Hero Stat per point in this star.
  • Gun Handling: Increase your Gun Handling by 3% per point in this star, but you need to have at least 1 point in Dexterity first.
  • Move Speed: Increase your Move Speed by 1% per point in this star, but you need to have at least 1 point in Gun Handling first.
  • Reload Speed: Increase your Reload Speed by 1% per point in this star, but you need to have at least 1 point in either Gun Handling or Fire Rate first.
  • Magazine Size: Increase your Magazine Size by 1% per point in this star, but you need to have at least 1 point in either Gun Handling or Fire Rate first.
  • Fire Rate: Increase your Fire Rate by 1% per point in this star, but you need to have at least 1 point in either Reload Speed or Magazine Size first.
  • Gun Damage: Increase your Fire Rate by 1% per point in this star, but you need to have at least 1 point in Fire Rate first.