Knowing how to restore your health and spell slots through short rests and long rests is essential, especially when exploring big dungeons.

There are some straightforward ways to do it and some that are not so obvious. Resting in Baldur’s Gate 3 is crucial for every adventurer, regardless of their class.

If you are stuck in a dangerous area and don’t know how to restore your health in Baldur’s Gate 3, I’m here to help.

Healing Spells

In Baldur’s Gate 3, healing spells are vital in keeping your party members alive during intense battles.

Some spellcasters can tap into the power of divine or arcane magic to mend wounds and restore the Hit Points of their allies.

Different classes have access to various healing spells, and some of the most common ones include:

Healing Word

  • Level: 1
  •  School: Evocation
  •  Casting Time: Bonus Action
  •  Range: 18 meters
  •  Description: Heal a creature you can see. (No effect on undead and constructs.)
  •  HP Healed: 1d4 (+ bônus de Sabedoria)

 Cure Wounds

  • Level: 1
  •  School: Evocation
  •  Casting Time: Action
  •  Range: Melee (Touch)
  •  Description: Heal a creature you can touch. (No effect on undead or constructs.)
  •  HP Healed: 1d8 (+ bônus de Sabedoria)

Prayer of Healing

  • Level: 2
  •  School: Evocation
  •  Casting Time: Action
  •  Range: 9 meters (Radius: 9 meters)
  •  Description: Heal all allies you can see. It can only be used outside of combat. (No effect on undead and constructs.)
  •  HP Healed: 2d8

These spells are part of the Evocation school and can be used to restore hit points to your allies during your adventures.

Healing Word is a quick and efficient spell, perfect for healing at a distance and as a bonus action.

Cure Wounds requires physical contact but provides immediate healing in close quarters.

Prayer of Healing is a powerful spell that can heal multiple allies within its radius, making it ideal for out-of-combat recovery.

Remember to use these spells wisely to ensure your party’s survival in the dangerous world of Baldur’s Gate 3.

1d4 might not seem like a lot of healing, but it is enough to revitalize a recently downed ally and prevent someone from falling in battle.

Items

Apart from relying on clerics for healing, adventurers in Baldur’s Gate 3 can also make use of various healing items, such as potions and other consumables.

Be sure to keep an eye on your inventory and have a supply of healing items readily available. You will find healing potions throughout your adventures from time to time.

They can be a lifesaver in dire situations and can make the difference between victory and defeat in the tumultuous world of Baldur’s Gate 3.

Short Rest

Taking a short rest is a simple process. In the bottom-right corner of your screen, locate the campfire icon, and click on it.

This will initiate a short rest for your party, allowing them to regain health and certain action cooldowns.

Remember that you can only perform two short rests before requiring a long rest (it might also depend on your difficulty settings).

Long Rest

A long rest necessitates returning to your campsite. However, you need to follow a specific procedure to do so effectively.

Similar to the short rest process, look at the campfire icon and click on it. You will be able to see an option to take a long rest.

Confirm your choice, and your party will return to the campsite. Now, click on the campfire or bedroll at the center of the camp to initiate the long rest. Your party will sleep and recover fully upon confirmation.

During a long rest, your companions might have something to say or offer quests, so make sure to check with them.

Certain events and dream sequences may also be triggered during a long rest.

The Mechanics of Hit Points

Understanding how to rest in Baldur’s Gate 3 is crucial for your party’s success.

Short rests and long rests allow you to recover health and replenish spell slots, keeping your adventurers prepared for any challenges they may face.

Short rests are used when you have no choice but to face danger. Long rests can restore all your spell slots and HP, but you need to have a place to rest and spend resources.

Since resting has limitations, you should always consider carrying healing potions just in case you need to instantly recover some hitpoints.