How to Slide Cancel in Modern Warfare 2

Image credit: Activision

Call of Duty can be surprisingly hard.

The basics are quite simple. You point, hold the trigger, and hope for the best. However, there is so much depth in FPS games that one might get confused from time to time.

That’s exactly what happened to me until I learned the art of slide canceling; a game-breaking mechanic that your opponents are doing to you to get an advantage.

Slide canceling has been prevalent in CoD since the release of Modern Warfare, and then with Warzone and Vanguard. However, if you want to know how to slide cancel in Modern Warfare 2, things are a little different.

Whilst the methods are different, the end results are the same. There are multiple ways to pull this off, so keep reading to learn how to slide cancel in Modern Warfare 2.

Method 1: Slide, Aim, Jump

The most effective way to slide cancel is to slide, aim down sight twice, and then jump.

Although this is the most used and most effective way to slide cancel, you might need to change your button layout and settings to do it.

Go to your settings and scroll all the way down to Weapon Mount Activation. Change to ADS only. Then, go to Movement Behaviors. After that, go to advanced settings. Find the Movement Settings and turn off Grounded Mantle, Automatic Airborne Mantle, and Automatic Ground Mantle. Once that is done, you are ready to slide cancel.

Once you’re done with that, you are ready to slide cancel using this method. Now, all you have to do is to run and crouch to slide. While sliding, you press aim – then release – then press aim again, and jump.

It might take you a while to get used to and it isn’t as natural as slide canceling from previous games. Once you build muscle memory, this is the most effective and reliable way to slide cancel in MW2.

This technique is especially useful when you use a fast weapon like one of the SMGs, but you should see what works best for you. I had a lot of success once I started slide canceling whilst using the best M4 loadout.

Weapon Switch Slide Cancel

Although it is less effective, this method is much easier to perform. Once you know about it, it becomes all about muscle memory.

Although it demands a lot of quick button pressing, the process is quite simple: you just have to switch weapons during the slide. Depending on your settings, you might have to double tap the button mapped to weapon switching.

However, you will have to switch back to your primary weapon as soon as you cancel the slide. Otherwise, you might end up having to use your pistol if an enemy appears. Alternatively, you can slide again and switch back to your primary weapon. 

Doing so makes you recover much quicker from the slide. This animation cancel makes you much faster, helping you to escape from enemies and fight back.

With this, you can also begin with your secondary out and switch to your primary during the slide, which helps if you get into a fight, but can leave you vulnerable if you’re caught with your pistol out prior to the slide cancel.

Why is Slide Canceling So Important in CoD?

In Call of Duty, “slide canceling” is a crucial movement technique for getting the upper hand on your adversary.

A millisecond can be the difference between winning and losing on the battlefield. Whoever has the advantage over their opponent will most likely be victorious.

This is a series with a really fast time-to-kill (TTK). When you turn a corner or run into a narrow corridor, you will often run into members of the other team, and the first one to see their enemy will usually win.

However, having a good movement technique makes a massive difference in a game that punishes you for missing a few shots; and that happens for a few reasons.

One of the reasons this is so important is the phenomenon called Peeker’s Advantage, the way servers track player movement.

Thousands of times per minute, game servers receive information whenever a player performs an action. The server then delivers it to other players. Although information travels really fast online, it isn’t instant.

What does this mean? It means if you are moving, the server needs to transmit your movements to your enemies. This means if you are fast enough, you can sometimes get to an opponent before they’ve even seen you on their screen.

Even if you do manage to see the enemy, the average reaction time for humans is 0.25 seconds for a visual stimulus and 0.17 for an audio stimulus. This means that you might take a quarter of a second to react after seeing an enemy start shooting, which is approximately twice as high as this game’s TTK.

When you slide cancel, the animations break the information that is being relayed to opponents’ servers in a way best described as ‘breaking their camera’ – what they see on screen isn’t what’s on screen at all.

On your screen, you get time to slide in and defeat your enemy. On their screen, they see you slide in but it will already be too late if you are accurate.

Combine that with becoming a fast-moving target, and you get a super effective way to expose yourself and manage to win the interaction anyway.

Have you ever missed an opponent because they dropped to the ground right when you started shooting? That can be annoying. However, it’s nothing when compared to someone who slides while shooting.

By sliding, you make it harder for the adversary to hit you, much like when you drop to the ground. On top of that, you also add movement to the equation, making not only your enemy put down their crosshead but also move it around to hit you.

Meanwhile, you will be already aiming down at them and shooting. This time you gain by forcing your adversary to correctly aim at you is the time you have to win the interaction you’d lose if you were just there standing.


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