Best M1928 Class Setup in Call of Duty: Vanguard

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The M1928 is one of the first SMG that you can play with on Call of Duty: Vanguard. Despite being first and requiring practically no effort to unlock it, it came out to be one of the best SMGs on Vanguard.

I’ve used the gun for a good while now, and I must say that it is easily one of my favorite guns – on top of actually being amongst the most lethal and overpowered guns I’ve ever used – perhaps across any Call of Duty.

After playing with the M1928 and trying various attachments, perks, and secondary weapons, I believe to have found the most perfect and combination of them all.

Let’s take a closer look below.

Best M1928 Attachments in Vanguard

The M1928 is a fully automatic SMG. Whether you have the attachments below or not, there is one thing that I can promise you – this gun is seriously good, especially up close. Your enemies will quite literally struggle to take you out (provided your aim and reaction time are somewhat decent).

Here is a summary of the attachments that I believe are the best for the M1928 and after, I’ll explain why I picked each of the attachments for this SMG.

  • Muzzle: M1929 Silencer
  • Barrel: CBC 12″ Cooling
  • Optic: Slate Reflector
  • Stock: CGC S Adjustable
  • Underbarrel: Carver Foregrip
  • Magazine: 9MM 50 Round Drums
  • Ammo Type: Subsonic
  • Rear Grip: Stippled Grip
  • Proficiency: Frenzy
  • Kit: Quick

Muzzle – M1929 Silencer

Aside from making the M1928 as deadly as possible, I also wanted to make this weapon somewhat stealthy so you can quickly move around and eliminate opponents without being overly loud. This will be of particular benefit if you’re playing search and destroy or more chaotic game modes on smaller maps.

For that reason, the Muzzle that I went for is the “M1929 Silencer”. With this attachment, you’ll see an increase in accuracy and sound suppression by one point. On the downside, your ADS will be reduced by a single point but that isn’t going to be an issue thanks to some of our other attachments.

Potential Alternative: If you’re not particularly interested in making your loadout as stealthy as I’d recommend and would rather not see a reduction in your aim down sight speed, then you can simply opt-in for the “NO. 3 Rifle Brake” muzzle. This attachment will boost your weapon’s accuracy by one point. There are no downsides to using this perk.

Barrel – CGC 12″ Cooling

The best barrel for this built is the CGC 12″ Cooling. This attachment is unlocked at weapon level 28 and will make your weapon more accurate and controllable. You’ll also see a reduction in scope sway and gun bob.

This, however, comes at the expense of sprint to fire speed and hip-fire accuracy, making the gun more useful in medium to long-range engagements.

Potential Alternative: If you’re more interested in having the quickest time-to-kill (TTK) possible, then go for the “Chariot 2.5″ Rapid” barrel. This attachment can be unlocked at weapon level 50 and will boost your fire rate by 19% – that’s quite a lot.

On the downside, you’ll see a reduction in accuracy and sprint to fire speed, which takes this weapon in the direction of being better for short to medium-range combat.

Optic – Slate Reflector

I am a huge fan of simplicity when it comes to optics. In my opinion, the “Slate Reflector” is the simplest optic amongst them all. For that reason, it is my top choice for this build.

Despite its simplicity, you can still enjoy a magnification of 1.35x. There are no downsides to using this optic. You will unlock it at weapon level 17.

Potential Alternative: If you’re looking for slightly more zoom without picking a large optic, then go for the “MK 3 Sunfilter”. A great optic that you’ll unlock even before the “Slate Reflector”, at weapon level 8.

Stock – CGC S Adjustable

The “CGC S Adjustable” stock puts a heavy emphasis on the sprint to fire speed and overall mobility of your character in-game when carrying this weapon.

On the downside, it does reduce the accuracy of your weapon by two points but that is heavily compensated by some of the other attachments that we will take a look at below.

Underbarrel – Carver Foregrip

As we want to make this weapon great at being accurate in mid to long-range engagements, the underbarrel that I’d recommend you to go for would be the “Carver Foregrip”.

This barrel is unlocked at weapon level 24 and will boost your weapon’s recoil control by two points and hip-fire accuracy by one point. On the downside, you’ll see a reduction in ADS by one point.

Potential Alternative: If you wish to boost your ADS as opposed to decreasing it, then opt-in for the “Mark VI Skeletal” underbarrel. This attachment will improve your ADS by 3.9%, which is still a decent amount.

There are no downsides to this attachment.

Magazine – 9MM 50 Round Drums

I’ve found that with automatic weapons, you need to have a lot of ammo, particularly if you want to be able to take on multiple opponents at the same time.

For that reason, I went for the magazine that made the most sense, the “9MM 50 Round Drums”. This magazine will increase your mag size to 50 rounds and you’ll also see a boost in your recoil and accuracy by five points, ADS by two points, fire rate by two points, and movement speed by one point.

On the downside, you’ll see a decrease in bullet velocity & range by two points, bullet penetration by one point, and damage by one point.

Essentially, this attachment will make the weapon a whole lot more accurate and powerful but will reduce the TTK, which should be compensated for by the increased rate of fire.

Potential Alternative: If you want more firepower as opposed to accuracy, then go for the “8MM Kurz 50 Round Drums”. This magazine will basically do the complete opposite to the “9MM 50 Round Drums” with a few exceptions.

Ammo Type – Subsonic

As I mentioned above, this build focuses on stealth to a decent extent. For that reason, when it comes to the ammo type, I went for the “Subsonic”, which prevents you from being seen on the minimap or having any firing visibility to enemies when using the weapon.

On the downside, you’ll see a reduction in bullet velocity, which is by only one point.

Potential Alternative: If you don’t particularly fancy the stealth aspect of this build, then go for the “Frangible” ammo type as that will slow your enemies down both in terms of movement and health regeneration when you shoot at them.

If you don’t care about that and want pure performance, “Lengthened” would do a great job as that increases your bullet velocity by three points – making your M1918 more powerful.

Rear Grip – Stippled Grip

Despite being the first attachment on the list, I really like the “Stippled Grip” for this build. This attachment will boost your weapon’s recoil recovery and initial accuracy and recoil by two and one point respectively.

There are no downsides to this attachment.

Potential Alternative: If you wish to put an emphasis on your aim down sight speed to improve your chances of eliminating opponents in close range, then go for the “Leather Grip”. This attachment boosts your build’s ADS by one point. There are no downsides.

Profficiency – Frenzy

The proficiency that made the most sense for this build is “Frenzy”. With Frenzy, your health will regenerate right after you eliminate someone, meaning you can quickly move on and enter another fight with maximum health without being slowing down or having to pop stim injections for quick health regeneration.

Potential Alternative: If it weren’t for “Frenzy”, my second proficiency of choice would be “Fleet”. This proficiency will improve my weapon swap quickness and movement speed by one point.

Kit – Quick

Being as quick as possible when using the M1918 is part of the whole deal. You want to be stealthy, lethal, and move quickly. For that reason, my kit of choice goes to “Quick” as that improves my loadout’s sprint speed by one point.

Potential Alternative: If you’re looking to use this weapon in chaotic game modes on small maps, then you’ll benefit a lot more from “On-Hand”, which will boost your weapon’s dexterity and help you recover quicker from fights.

Best Perks for the M1928 SMG

The perks that I’ve gone for are Ghost, High Alert, and Double Time.

Ghost is particularly useful as you will remain practically invisible to any enemy intel such as spy planes, field mics, and more. The High Alert indicates with a yellow glow on your screen if an enemy is looking your way.

So, if the yellow glow is on the left side, that means your enemy is looking at you from your left-hand side. This perk is great because it gives you the opportunity to react and come out on top even if you didn’t know your enemy was there just a second earlier.

As for the double-time, this perk is my top choice – pretty much all the time, regardless of the loadout because it doubles my tactical sprint and increases my crouch speed by 30%.

Best Tactical and Lethal for the M1928

For this particular loadout, my tactical of choice is the No 69 stun grenade. It’s great for clearing up spaces and temporarily disabling your enemies, especially if you already know where they are. As for the lethal, I like to use the Gammon Bomb.

It’s a fantastic way to clear up enemies that are low on health in tight spaces or even gain a little health advantage over your opponent before you enter a fight.

Best Secondary Weapon for the M1928

The Machine Pistol is undoubtedly amongst the best secondary weapons in Call of Duty: Vanguard. With the right set of attachments, the Machine Pistol can easily become the best pistol in Vanguard.

After some trial and error, I believe to have found the best attachments for it, which ended up nicely complimenting the M1928. Here’re the best attachments for the Machine Pistol:

  • Muzzle: No. 3 Rifle Brake
  • Barrel: VDD 35mm Short
  • Optic: Nydar Model 47 (Slate Reflector is also a good option)
  • Trigger Action: Rapid Action
  • Magazine: 7.62 Tokarev 40 Round Mags
  • Ammo Type: Lengthened
  • Rear Grip: Stippled Grip
  • Profficiency: Fleet
  • Kit: Quick

These attachments make the Machine PIstol not only super rapid in terms of fire rate but also very accurate both when aiming down the sight and when hip firing.

On top of that, you can run and gun your enemies fairly easily as your movement speed is increased using the attachments above.

Final Thoughts

In conclusion, I’d like to point out that I don’t remember the last time I’ve played with a weapon this good in terms of speed, accuracy, and overall TTK (time to kill) ratio. Feel free to either copy the attachments suggested above or tweak them up a little by using some of my alternative recommendations.

If you happen to come across a better or an improved combination of what I suggested above, then please do let me know and we’ll make the necessary changes to the loadout.

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