The Volk, also known as the Volkssturmgewehr, is a severely underrated weapon in Vanguard and I’ve hardly seen anyone actually use it in the game.
Perhaps one of the reasons why the Volk is so underused is due to the fact that you need to reach level 55 before you can unlock it.
If you’re one of the people that have advanced this far into the game, stick around so I can show you the best Volk loadout in Call of Duty: Vanguard.
It is powerful, accurate, and the TTK will be even sweeter than most weapons out there due to an insane headshot multiplier.
Best Volk Attachments in Vanguard
The focus of the attachments that you’ll see below have improved every aspect of the gun including firepower, speed, and accuracy. Since this weapon’s biggest weakness is the rounds of ammunition per mag, I’ve gone for a magazine that comes with 60 rounds per mag, which doubles the number of bullets in each magazine from 30 to 60.
- Muzzle: Mercury Silencer
- Barrel: Krausnick 428MM 05V
- Optic: Krausnick IS03V
- Stock: SA Converted
- Underbarrel: M3 Ready Grip
- Magazine: 8MM Kurz 60 Round Drums
- Ammo Type: Lengthened
- Rear Grip: Rubber Grip
- Proficiency: Sleight of Hand
- Kit: Fully Loaded
Below, you can read more about why I chose the attachments from above. Aside from that, you’ll find some very good alternatives for every attachment in case you want your Volk to have a slightly different build to the one that I originally proposed.
Muzzle – Mercury Silencer
Since the Volk is such a mobile weapon that you can carry around, it would be a real shame if every one of your enemies hear every engagement that you enter. For that reason, my Muzzle of choice is the “Mercury Silencer”. This attachment will boost your weapon’s sound suppression and recoil control by one point for each, giving you a nice bit of stealth.
On the downside, you’ll see a reduction in damage range by 10%, which isn’t really a big deal at all since this weapon is mostly suitable for short and medium-range combat.
Potential Alternative: If you’re not a fan of the stealth-enhancing “Mercury Silencer” muzzle, then you should go for the “Chord Muzzle Brake”. This attachment will boost your horizontal accuracy by 3.6%. And though you’ll first unlock the attachment at weapon level 37, there are no drawbacks to your weapon.
Barrel – Krausnick 428MM 05V
For barrel, I went for the “Krausnick 428MM 05V”, which is a long barrel designed to improve your weapon stability for better overall accuracy. On the downside, it is a low less flexible at close range, especially on maps like Das Haus where a lot of players use their best Combat shotgun loadout or other great close-range overpowered weapons.
When using the “Krausnick 428MM 05V”, your weapon will become highly accurate and controllable with increased damage range while reducing your scope sway and gun bob.
On the downside, you’ll see a decrease in the sprint to fire speed and hip-fire accuracy by 12% and 20% respectively.
Potential Alternative: If you’re not a fan of the decreased usability of the Volk in close-range combat, then go for the “VDD 287MM”. This attachment will improve your aim down sight speed, aim walking movement speed, and sprint to fire speed by 16.9%, 19%, and 21.4% respectively.
On the downside, you’ll see a reduction in bullet velocity and recoil control, and accuracy, which will do exactly the opposite of your weapon – enhance its close-range effectiveness and decrease its medium to long-range usability.
Optic – Krausnick IS03V
For the optic, I decided to change things up a little and go for the “Krausnick IS03V”. This optic is not only super simple but will also boost your weapon’s ADS by one point or by 2%, which is hardly noticeable but is a nice extra to have.
There are no downsides to using this attachment. Do note that it is last on the list, meaning you’ll have to unlock all other optics before you finally reach the “Krausnick IS03V”.
Potential Alternative: As an alternative, I would go for the “Slate Reflector”. Though it doesn’t boost your weapon’s ADS, it provides 1.35x magnification and very clear scope to look and aim through.
Stock – SA Converted
The stock is another crucial attachment that can have a big impact on the type of Volk loadout you end up building. As we’re looking to improve the mobility of using the weapon as much as possible, my top recommendation for the stock would be the “SA Converted”.
This attachment will boost your sprint to fire speed and movement speed by two and one points respectively. The only downside is a reduction in initial accuracy and control by one point.
Potential Alternative: If you care more about accuracy than speed, then go for the “Krausnick S12V PS”. This attachment will boost your recoil control, accuracy, flinch resistance, and recoil recovery by three, three, two, and one points respectively.
On the downside, you’ll see a reduction in hip-fire accuracy, sprint to fire speed, and ADS by four, three, and one points respectively.
Underbarrel – M3 Ready Grip
The underbarrel you go for will play a big part in the type of Volk you end up building. Since we’re looking to improve the mobility of this weapon as much as possible, the underbarrel that made the most sense for me was the “M3 Ready Grip”.
With this attachment, you’ll see an increase in aim down sight speed, sprint to fire speed, and aim walking movement speed by one point for each. The only downside is a reduction in recoil control by one point.
Potential Alternative: If you’re looking to further improve your ADS draw speed (sprint to fire speed), go for the “SMLE Pistol Grip”, which will boost your sprint to fire speed and hip-fire accuracy by two and one points respectively. On the downside, you’ll see a reduction in recoil control and accuracy by one point for each.
Now, if you want an improved aim down sight speed without any drawbacks to your overall build, go for the “Mark VI Skeletal”. This attachment will boost your ADS by one point.
Magazine – 8MM Kurz 60 Round Drums
By default, this weapon comes with just 30 rounds of ammunition. When considering its fire rate, your mag will be empty in no time, leaving you in a very vulnerable position. To counter that, which I believe is the only weakness of the Volk, I went for the “8MM Kurz 60 Round Drums” magazine.
This magazine will bring your total rounds per mag to 60 – up by 30 from the default 30 rounds that you get in the standard mag. On the downside of using this mag, you’ll see a reduction in ADS, reload quickness, and movement speed by two, two, and one points respectively.
Potential Alternative: If you want to make your Volk an even more lethal weapon and don’t mind sacrificing on some speed, accuracy, and ammo, then I’d go for the last option – the “.30 Russian Short 45 Round Drums”.
With this magazine, you’ll see an improvement in bullet velocity & range, damage, bullet penetration, and magazine ammo capacity by 20% & 15.4%, 39.3%, and 166.7% respectively. In other words, the TTK (time to kill) decreases by nearly 40% while your magazine will hold 45 rounds per mag.
Ammo Type – Lengthened
My ammo type of choice is nearly always the same – “Lengthened”. This ammo type boosts the bullet velocity of the weapon by 3 points or 30%. That means your bullets travel 30% faster, reducing your time-to-kill quite dramatically.
There are no downsides to using this ammo type.
Potential Alternative: If you want to build stealthy Volk, then I would recommend you to go for the “Subsonic” ammo type as those rounds are much quieter. Besides, you won’t be shown on the minimap when firing.
The only downside to those rounds is that the overall velocity of the bullets fired will be reduced by 30.8% or 1 point.
Rear Grip – Rubber Grip
The best rear grip for this Volk loadout is the “Rubber Grip”. All this rear grip does is improve your recoil control, making the weapon more bearable in medium to long-range combat. There are no drawbacks to using this rear grip.
Potential Alternative: If you want to make the Volk faster at the cost of handling, then go for the “Fabric Grip”. This rear grip will boost your weapon’s aim down sight speed, sprint to fire speed, and hip-fire recoil recovery by one point for each.
On the downside, you’ll see a reduction in accuracy by one point.
Proficiency – Sleight of Hand
Since the mag that I went for is the largest by far, it will be naturally much slower to reload, which isn’t ideal. Those of you who have played with an MG42 loadout would know the pain of waiting for the mag to be reloaded.
The best way to solve that while not compromising on the number of rounds we have in each mag, go for the “Sleight of Hand” proficiency. This proficiency will improve your reload quickness by one point, which makes all the difference.
Potential Alternative: If you want to add an extra layer of mobility to your Volk class, then going for the “Fleet” proficiency is a good idea. This proficiency will boost your weapon swap quickness and movement speed by one point for each.
Kit – Fully Loaded
My personal kit for this weapon is the “Fully Loaded”. I like to start off with as much ammunition as possible, and this kit allows me to do just that.
Potential Alternative: If you plan on using the weapon for chaotic game modes, then going for “On-Hand” might be a better idea since, with this kit, your weapon will have less downtime after use.
Though severely underrated, the Volk definitely has its place in Call of Duty: Vanguard once you unlock all the attachments you need to build the best Volk class. It’s super mobile, making it useful for any game mode – be it Blitz free-for-all or a normal search and destroy.
Besides that, this Volk build has 60 rounds of ammunition and is equipped with very decent accuracy-enhancing attachments to make your close to medium-range engagement super easy to win.
If you weren’t particularly pleased with some of my main recommendations, feel free to use any of the alternatives for each attachment provided right below. They will all allow you to build a completely different Volk loadout.