The secondary weapon is one of the most critical choices you will make when playing in Call of Duty: Vanguard.
There are several different types of secondary weapons available to choose from, each one with its own strengths and weaknesses that may or may not fit your personal style of play.
Context matters a lot when picking a secondary, too. The game mode, the loadouts chosen by your team, and the enemy’s tactics are all things that affect how well you can perform when you’re playing public games (or ‘pubs’).
In this guide, we’re going to take a look at the best secondary weapons in CoD Vanguard, and talk about which ones are overpowered and which you should use depending on various factors.
Pistols are really useful in the right hands for their utility. Carrying a pistol makes your character much faster than when they’re utilizing a riffle, for instance.
Not only that, pistols are generally accurate weapons from a short distance — except for the Machine Pistol, maybe — and they are readied quite quickly when you switch to your secondary weapon.
All pistols have small magazines, but they all have very significant characteristics of their own, making it quite hard to define which one is the best pistol in Call of Duty: Vanguard.
The Machine gun can quickly dish out a lot of damage if the player holds the trigger, so aiming for headshots is not as much of a heavy demand as it would be with other guns of its category.
However, the old fashion RATT and the 1911 are not automatic, and therefore they should be used primarily by players with good aim if you want to make the most out of them.
The RATT shoots as quickly as you can pull the trigger, and the 1911 has a quickdraw feature that makes it almost instantly ready in your hand when you switch weapons.
As far as secondary weapons go, launchers seem to be the hardest ones to use effectively. They are slow, only have two shots, and they heavily impair your mobility. Even aiming and shooting with them is quite hard.
However, they seem quite efficient when players must take patrol points from their adversaries. Meaning, when you’re in the offence and you can predict where your enemy will be, this might be a great way to blow a lot of people at once or at least make them move away from a certain area.
The game says that launchers are good against vehicles too.
As a whole, in my opinion, the best RPG in the game is the Panzerschreck as that is pretty much a one-shot kill if you manage to land the rocket in close proximity to your opponent. As for the M1 Bazooka, I can’t say that I am impressed with it at all.
FS Fighting Knife
Knives are always present in Call of Duty, and it would not be different in Vanguard. Generally, they work the same way: you hit someone with it, and they die.
Knives do not fit all play styles, but there’s no doubt that a weapon that kills with a single hit is at least worth trying. If you manage to sneak behind someone or corner them, this might be the best way to take them down if you don’t know how to do finishing moves in Call of Duty: Vanguard.
Knives will not fit all playstyles out there, and they have very specific situations that make them really good, so going for them might not be exactly what you expected. Either way, try it out.
What is the Best Secondary Weapon in Vanguard?
This is a choice that has to take into consideration many different things, which is why the game provides many loadouts so you can configure them any way you want.
Call of Duty: Vanguard is well aware that there isn’t a single best weapon in the game. Some might work better in certain maps, others might be easier for beginners to use, and so on.
When contesting control points, a launcher will be quite useful. It won’t be as useful when you’re defending them, though. They are slow, hard to aim, and they only shoot twice, which is not good when you have to stay in a single spot.
Knives are great for silently sneaking behind someone and killing them, and they work like no other weapon and demand little to no aiming once they can reach the enemy soldier.
Pistols are your go-to weapon for both agility and long-range fighting. They are not as deadly as a knife, and not as powerful as a launcher or a main weapon, but they can get the job done and allow you to be much faster when carrying them instead of a rifle.