Best Loadout for the M1 Garand in Call of Duty: Vanguard
The M1 Garand is an American semi-automatic rifle that was made back in 1935.
It was the standard rifle used by the United States during the Korean War and World War II.
This rifle is surprisingly viable in Call of Duty, Vanguard. It can be used to snipe out targets with a well-placed headshot and also to two-shot people at medium to ridiculously long distances.
The M1 Garand can be used to take out enemies who are over two thousand meters away.
However, there are better and worse ways to use this rifle, and its attachments play an essential role in it.
Therefore, here are the best attachments for the M1 Garand in CoD: Vanguard.
The M1 Garand Game Plan
The idea is to have a rifle that is reliable at long distances and can be used to snipe out enemies from afar while not having to reload it after each shot.
Please note that the M1 Garand is a reliable weapon even without attachments, and it can be quite deadly from afar, but in order to use it without a scope, you might not be able to hit its trigger quickly due to its natural recoil after each shot.
The idea here is to turn the M1 Garand into a gun that allows you to reliably shoot multiple times to make sure you will kill an enemy that is really far away without having to instantly reload when you miss a shot.
To achieve that goal, we’re going for bullet velocity, recoil control, and stability by sacrificing some of its Aim Down Sight Speed and Sprint to Fire Speed.
- Muzzle – MK. 2 Stabilizer
- Underbarrel – M1930 Madson or M1941 Handstop
- Barrel – Cooper 21” Shrouded
- Magazine – .30-06 16 Round Drums
- Ammo Type – Hollow Point
- Optic – Zeiss G16 2.5x
- Rear Grip – Pine Tar Grip
- Stock – Pine Tar Grip
- Proficiency – Hardscope
- Kit – Fully Loaded
Muzzle – MK. 2 Stabilizer
The MK.2 Stabilizer is a muzzle meant to improve the accuracy of the M1 Garand, but it makes the weapon much heavier.
When it comes to game mechanics, this means that the weapon will have worse Hip Fire Accuracy and Sprint to Fire Speed when using this attachment.
This works out fine since we’re not planning on using this gun while running and jumping around.
Underbarrel – M1930 Madson or M1941 Handstop
The M1930 Madson grants a lot of benefits for an attachment that just diminishes a bit of the gun’s Sprint to Fire Speed.
With this attachment, we have more Accuracy, Aiming Stability for consecutive shots, and even Aim Walking Steadiness.
Alternatively, players can also go with the M1941 Handstop.
It removes a bit of Hip Fire Accuracy for Recoil Control and Accuracy.
Although it doesn’t provide as much Accuracy as the previous attachment, it adds Recoil Control for those trigger-happy soldiers out there.
Since both attachments will get the job done, in a way, and their downsides are not the same, it will end up being a choice based on your personal playstyle. Don’t worry, though. You will be fine with either of those Underbarrels.
Barrel – Cooper 21” Shrouded or 25” Custom
The Cooper 21” Shrouded is an attachment that defines how this rifle will have to be used.
It reduces movement speed but adds bullet velocity and keeps your damage unchanged even when you fire from a mile away.
It also reduces Scope Way and Gun Bob, making your aim much more precise.
All that means that this weapon becomes quite reliable to snipe out enemies on the other side of the map.
The alternative is the Cooper 25” Custom, which was created to improve accuracy and stability.
Although the attachment does add Accuracy, Control, Recoil, and Damage Range, it reduces both Aim Down Sight Speed and Sprint to Fire Speed. However, this seems like a small price to pay for all those bonuses.
Magazine – .30-06 16 Round Drums
One of the major advantages of the M1 Garand over snipers is the fact you don’t have to reload the gun constantly.
We’re going with the .30-06 16 Round Drums attachment to exacerbate this characteristic even more.
That way, we have more bullets in each magazine.
Ammo Type – Hollow Point
This is not a Sniper Rifle, so we will most likely be shooting the target more than once. When we do that, it is quite common to hit their arms or legs if they’re moving.
Since we do not want to spend more than two or three bullets to take down an enemy soldier, the Hollow Point Ammo Type will be the perfect attachment to compliment this loadout.
With the Hollow Point, enemies take damage as if they were hit in the body when you hit their limbs. Your aim can be a bit more clumsy, and you do not have to worry about a little recoil.
According to the game, these rounds were made with sharped tips that increase their stopping power at to extremities, which makes them much deadlier even if they do not hit a vital point.
Optic – Zeiss G16 2.5x
You can reliably use the M1 Garand Rifle without an Optic attachment.
This is a gun that can fire from really far away with great accuracy. However, no Optic attachment or no scope, at least, is better suited for more mobile builds.
In this case, we’re going for a less mobile, more accurate build that can cause a lot of damage from really far away.
Also, we’re aiming for Recoil Control so we can rapidly fire the kill shot when we hit a target, which is why we’re going with the Zeiss G16 2.5x Optic Attachment.
Like most scopes, you will lose a bit of Aim Down Sight Speed, but you do get Accuracy and Recoil Control to compensate for that.
Rear Grip – Pine Tar Grip
According to the game, this grip was designed to allow for easier handling of the weapon in hipfire.
In-game, this becomes more Hip Fire Accuracy for the M1 Garand. However, this is not the reason we’re choosing the Pine Tar Grip for this gun.
The Pine Tar Grip is an attachment that provides a considerable bonus to your recoil control.
Since the M1 Garand is a semi-automatic rifle, it means that we can fire multiple quick shots by quickly squeezing the trigger, which is why we need recoil control. Combined with the Hollow Point Ammo, this attachment might help you guarantee that kill even if you hit the target on the arms or legs.
Stock – Chariot S3 TC
The Chariot S3 TC is an attachment that makes it really hard for you to trust the M1 Garand’s Hip Fire Accuracy.
Still, it is an absolutely necessary attachment for you to fire and kill a target as soon as you find it without worrying about recoil or precision.
This stock is meant to stabilize your weapon, and therefore it grants you a huge bonus to Aiming Stability.
Besides, it also adds Recoil Recovery and Initial Accuracy and Recoil.
Once you find your target, hit that trigger three times real quick since you will be able to more reliably count on the M1 Garand not to sway when you’re firing it.
Proficiency – Hardscope
When it comes to proficiency, there might be more than one right answer for each build.
Still, I have found it rather useful to go with Hardscope since it improves your Accuracy and Recoil after a short time in Aim Down Sight.
This attachment makes up for when the Initial Accuracy from the Pine Tar Grip wears off.
This way, you can assure more accuracy right when you start aiming and also if you have to stay in Aim Down Sight for a while.
Kit – Fully Loaded
We made the M1 Garand more reliable from afar, with less recoil and more accuracy. However, unlike Sniper Rifles, you will need more than one shot to take down an enemy soldier, which means that you will be spending a bit more ammo.
This is why our recommendation for Kit is Fully Loaded. Although you can just as well go with other Kits, this one makes sure you will have ammunition to bully enemies from really far away without running out of ammo.
This is a weapon that does not work so well when paired with other heavy weapons that reduce your mobility, such as LMGs for instance.
The Garant works amazingly from far away and very far away, so a short-range to medium-range weapon that allows you to keep some of your movement would most likely be the better choice in this situation.
We do not recommend bringing a knife or any other weapon that does not allow you to reliably enter a gun fight at medium distances, which is why another rifle or an SMG might be a good fit.
The Volk rifle is a really good option for that as a secondary weapon, and the best attachments for the Volk can make it quite deadly.
The M1 Garand hits hard and fires quickly, but although it is precise, it might not be the deadlier weapon in the game.
However, there are ways to make it work, especially when building it to compensate for a player’s weakness.
In this build, you can have all the fun of sniping a target from really far away without having to reload after each shot. This makes the weapon much easier to use when you find a great spot to lay low and shoot down all the unsuspicious enemy soldiers.
For the suspicious one, this is a loadout that allows you to keep firing until you hit without worrying much about recoil or reloading.