Best MG42 Attachments in Call of Duty: Vanguard
Machine guns are heavy weapons, and they might feel clunky sometimes, but they make up for it with fantastic firepower.
The MG42 is noticeably an effective gun. Especially among those that players can access from the Standard Loadouts.
Not only that, if using a standard loadout with the MG42, players will be leveling the weapon up to make their own customization of the Machine Gun, which is when things become really fun.
If you’re looking for the best MG42 attachments in Call of Duty: Vanguard, we have got you covered.
The Best MG42 Build
When it comes to building this Machine Gun, players must have in mind that this is not the best weapon for gunning and running.
If you’re looking for the best weapon for search and destroy in Call of Duty: Vanguard, you might want to go with something different.
However, in maps like Red Star, where you have a lot of space and open areas, players can significantly benefit from using the MG42 with the following build:
- Muzzle: MK. 2 Stabilizer
- Underbarrel: Bipod or Carver Foregrip
- Barrel: Krausnick 355MM
- Magazine: 13MM Anti-Material 125 Round Drums or Arisaka 125 Round Drums
- Ammo Type: Frangible or FMJ Rounds
- Optic: MK 3 Sunfilter or Zeiss G16 2.5X
- Rear Grip: Taped Grip
- Stock: VDD 64 M
- Proficiency: Tight Grip
- Kit: Fully Loaded
Muzzle – MK. 2 Stabilizer
“Improves accuracy at the cost of added weight.”
The MK. 2 Stabilizer is the first muzzle available to players. It is very good because it is an excellent muzzle for the MG42.
You lose a bit of Hip Fire Accuracy and Sprint to Fire Speed, which you should not be caring about with this gun, and you gain Accuracy and Damage Range in exchange.
That helps the MG42 be more reliable at longer distances, making it a great weapon to use from higher ground on enemies that are far but not too far.
Underbarrel – Bipod
“Stability legs to improve control while using the weapon from the ground.”
When you’re on top of a building in Red Star or on a tower in Gavutu, you might see many enemies running around under you. Hitting them consistently with a Machine Gun might be a slight challenge.
Having Bipods is a way to mitigate that by making your weapon much more reliable once you find a place to be stationary for a while.
Alternatively, you can go with the first Underbarrel available to players since it is quite helpful no matter what situation you are in, which is the Carver Foregrip.
“This grip gives improved handling and control but is slightly cumbersome and adds weight to the front of the gun.”
This attachment is essential to make this gun more useful from long distances. It can also compensate for any other attachments that might reduce Bullet Velocity.
Although it increases your Aim Down Sight Speed, the Carver Foregrip does provide extra Recoil Control to help gun down enemy lines with sustained fire that only a machine gun can provide.
Barrel – Krausnick 450MM B42MG
“This Barrel improves velocity and muzzle climb at the cost of accuracy while firing.”
Although it will take some Hip Fire Accuracy and Movement Speed, this Barrel increases your bullet velocity. It makes your damage be the same at long ranges.
Magazine – 13MM Anti-Material 125 Round Drums
“Larger Caliber 13.2x92MM Anti-Material Rounds have very high kick and weight, but extreme power and penetration.”
We’re going to be using many attachments to help with accuracy, which is why going with the 13MM Anti-Material 125 Round Drums is going to be good for you.
It adds damage and effective range to the gun, but it does remove a bit of its Fire Rate.
Still, the exchange is more than worth it, and the MG42 is already looking much more terrifying than what it was.
Alternatively, you can trade damage for a lot more precision with the Arisaka 125 Round Drums. It “Equips smaller caliber rounds for increased control and mobility but reduced power; offers increased concealment when firing.”
If you have a team covering you and have somewhere to mount your gun, this attachment will let you hit people with much more precision. It will take away some of the bullet’s velocity and range, though.
It will make your MG42 a death machine from medium distances. Still, at really long distances, it might not be very reliable.
Ammo Type – Frangible or FMJ Rounds
The FMJ Rounds are the Ammo Type to go for when you do not have access to Frangible. They’re also for when you want to overwhelm the enemy soldiers with your suppressing fire.
“A full metal jacket allows these rounds greatly increased penetration through surfaces.”
That +1 Penetration is always practical, and it does make the MG42 way more intimidating. However, if you have clear shots, Frangible is the best Ammo Type since “These bullets fragment on impact to inflict more severe wounds and will cripple the target’s movement when fired into their legs.”
YYou will not aim at their legs, but the sustained fire of the MG42 might hit them on the legs from afar. Increased Flinch, enemies with delayed healing, and having the enemies slowing down are all things that benefit a machine gun user.
Optic – MK 3 Sunfilter or Zeiss G16 2.5X
“A Clear sight window for precise target acquisition offering 1.5x magnification.”
Just enough magnification to help control that recoil and to aim better at your target. This is not too much that it can’t be used from closer distances, but it also makes aiming a bit easier at long distances.
Other options provide +1 Precision Sight Picture with different magnification levels, so you might as well just go with whatever feels comfortable to you.
Alternatively, you can also try the Zeiss G16 2.5X since it adds Accuracy and Recoil Control, but it does add a 2.5x magnification.
It diminishes the weapon’s versatility but makes it much more deadly when you do have that higher ground.
Rear Grip: Taped Grip
“Smooth grip for increased stability while aiming.”
The idea behind this choice is quite simple. It provides aiming stability with no downside. In fact, any Rear Grip that provides Accuracy or Recoil Control will be good as well if you instead go with them. Still, this one does complement the rest of the attachments well.
It also adds a bit of Weapon Swap quickness, which helps you change to your secondary weapon if someone gets too close or if you need to start moving.
Stock – VDD 64M
“Heavier, sturdier construction absorbs recoil and dampens extraneous movement of the weapon.”
Since these attachments are not meant to have you running around and shooting people — the STG-44 is the best weapon for it, most likely — we’re going to go with Accuracy and Recoil Control.
This attachment provides a ridiculous bonus to your control over the MG42’s sustained fire at the cost of movement speed and Aim Down Sight Speed.
That, combined with Frangible Ammo Type, will make targets so much easier to hit. And with the extra damage and firepower of the other attachments, the Time to Kill will be pretty short.
Proficiency – Tight Grip
“Increasing accuracy while continuously firing.”
Even if you miss your shots, the enemy soldiers will most likely be suppressed. Meaning, they will be slowed down, and all you have to do is slightly adjust your aim to kill them.
This is the attachment that will help you do it since it provides even more Accuracy and Recoil control, but it is meant for those moments when you have to hold the trigger.
Kit – Fully Loaded
“Start with Maximum Reserve Ammo.”
Since this is a weapon that makes you spend a lot of bullets frequently, this attachment should come with no surprise.
Extra Ammo with no downside will always be a good choice for a Machine Gun. Especially one that is built in a way that benefits players for holding down the trigger if needed.
There are weapons that work better when it comes to versatility. As mentioned before, the STG-44 is a fantastic rifle that works well at both long-range and short-range.
However, the MG42 has incredible firepower and is quite fun to use, given the opportunity.
Using it with the Demolition Perk and carrying a lighter weapon as your secondary like a Volk makes it easier to find a good place on a map to use your MG42.
Once you find that perfect position, the Machine Gun will start making death rain all over your enemies.
It is important to know that Machine Guns are generally sturdier and harder to use than Assault Rifles, but they have their own benefits.
With these attachments, you will be able to hold down the trigger and cause a lot of suppression during a sustained fire without worrying about too much recoil and precision.