Adjusting your game sliders is the best way to enjoy a realistic experience in NHL 22.

While the franchise has made great strides in terms of getting closer to the actual game, there are things to be adjusted each year. The AI seems to favor certain types of calls, moves, or game mechanics that simply aren’t true to what’s going on in the real world. With a few tweaks in your gameplay sliders, you can cut down on frustrations and enjoy a great NHL simulation.

Here is how to set your gameplay sliders in NHL 22 for a realistic experience.

Changing Your Gameplay Sliders in NHL 22

To change your sliders, navigate to More in your main menu, select Settings, and go to Gameplay Sliders. You can navigate between different types of sliders by tapping R1/L1 on PlayStation or RB/LB on Xbox.

Gameplay sliders menu

Before you start adjusting your sliders, you need to set your difficulty and period length. This will have a big impact on your gameplay and serve as the basis for the sliders we’re about to go through. The sliders below are intended for the Superstar difficulty and they won’t work for any other setting.

These are the crucial settings I recommend:

  • Difficulty: Superstar
  • Period length: 6 minutes
  • Game speed: 0-2

We’ll get into game speed later but, for now, let’s make sure these settings are sorted out so we can go forward.

General Sliders

Usually, I like to give the CPU an advantage when setting gameplay NHL 22 sliders. However, I feel like the CPU is already a little overpowering in NHL 22 in certain aspects of the game so I give myself an edge in some mechanics.

Attribute Effects8-10
Broken Stick Frequency30-35
Game Speed0-2
Fatigue Effect (CPU)65/100
Fatigue Effect (Human) 60/100
Fatigue Recovery (CPU)40/100
Fatigue Recovery (Human)45/100
Injury Occurrence (CPU)40/100
Injury Occurrence (Human)35/100

In my opinion, there are two things here that are really important:

  • Attribute Effects need to be as high as possible to help create player separation and
  • Game Speed should be reduced significantly to make the game less hectic and playable

Once you do these two things, you’ll notice an instant difference. I also like to make fatigue more of a factor – something that’s the case in real life but not so much in the game if you play with default sliders.

Skating Sliders

Hockey players are incredibly agile in real life so I like to reflect that with sliders. Plus, you’ll get much more control and the game will feel better.

Back Skating55-60
Hustle TypeAuthentic
Puck Carrier Agility75
Puck Carrier Skating75
Player Acceleration (CPU)40/100
Player Acceleration (Human)42/100
Skating Speed (CPU)38/100
Skating Speed (Human)40/100
Skating Agility (CPU)80/100
Skating Agility (Human)80/100

Remember, since we reduced our Game Speed, we also have to reduce player speed and acceleration so that the game slows down equally and things stay balanced.

Shooting Sliders

Here, we just need to boost user sliders and reduce CPU shooting efficiency across the board. In certain instances, the CPU can feel a little too accurate, especially with slap shots.

One Timer Accuracy (CPU)48/100
One Timer Accuracy (Human) 54/100
Shot Accuracy (CPU) 60/100
Shot Accuracy (Human) 64/100
Shot Power (CPU)52/100
Shot Power (Human)54/100
Slap Shot Accuracy (CPU)48/100
Slap Shot Accuracy (Human)54/100
Slap Shot Power (CPU)48/100
Slap Shot Power (Human)50/100

Passing Sliders

When it comes to realistic passing sliders, I like to boost pass accuracy for the user since the CPU can really be frustrating with ping-pong passing. If you don’t touch your sliders, you’ll literally have the CPU make 10 passes in 10 seconds and shoot.

Reducing CPU pass accuracy is one of the best ways to stop ping-pong passes and stay competitive against the CPU in NHL 22.

Manual PassingOn
Pass Assist85/100
Min Pass Speed45/100
Max Pass Speed50/100
Saucer Pass Speed55/100
Pass Accuracy (CPU)55/100
Pass Accuracy (Human)85/100
Pass Interceptions (CPU)70/100
Pass Interceptions (Human)74/100
Pass Reception Ease (CPU)75/100
Pass Reception Ease (Human)78/100
Reception Reaction Time (CPU)25/100
Reception Reaction Time (Human)25/100
Puck Control Rating Effect (CPU)75/100
Puck Control Rating Effect (Human)75/100
Puck Speed Reception Effect (CPU)25/100
Puck Speed Reception Effect (Human)25/100
Pick-up Type Effect (CPU)25/100
Pick-up Type Effect (Human)25/100
Bouncing Puck Receptions (CPU)75/100
Bouncing Puck Receptions (Human)75/100

Puck Control Sliders

These sliders aren’t too far off from what’s happening in reality. The only thing you need to do is adjust the first two sliders and change the physics so that the stick, legs, and body all come into play – just like in real life.

Stick in PhysicsStick, Legs, and Body
Incidental Contact Puck LossStick, Legs, and Body
Stick Contact Immunity10/100
Puck Control (CPU)55/100
Puck Control (Human) 55/100
Deking Impact (CPU)20/100
Deking Impact (Human)18/100
Spin Deke Impact (CPU)50/100
Spin Deke Impact (Human)46/100
Skating Impact (CPU)25/100
Skating Impact (Human)25/100

Goalies Sliders

Most of these changes are minor, apart from Save and Deflection reaction times. I feel like these are unfairly skewed in the CPU’s favor so I tweak them to make things more balanced.

Goalie Cover Frequency25/100
Goalie Passing84/100
Goalie Cross Crease Reaction Time (CPU)50/100
Goalie Cross Crease Reaction Time (Human) 55/100
Goalie Save Reaction Time (CPU)52/100
Goalie Save Reaction Time (Human)60/100
Goalie Deflection Reaction Time (CPU)50/100
Goalie Deflection Reaction Time (Human) 58/100
Goalie Screen Effect (CPU)65/100
Goalie Screen Effect (Human)60/100
Goalie Screen Persistence (CPU)65/100
Goalie Screen Persistence (Human)60/100

Checking Sliders

Here, all sliders need some tweaking to reflect the real game better. The CPU and User should be well-balanced but things like Size and Speed Effect definitely need changing.

Board Effect Non-Puck Carrier15/100
Board Effect Puck Carrier20/100
Hitting Assistance60/100
Stumble Threshold25/100
Fall and Stumble Fall Ease35/100
Aggression (CPU, Human)55/100, 55/100
Hitting Power (CPU, Human)55/100, 55/100
Size Effect (CPU, Human)35/100, 35/100
Speed Effect (CPU, Human)35/100, 35/100
Checking/Balance Rating Effect (CPU, Human)75/100, 75/100
Preparedness Effect (CPU, Human)50/100, 50/100
Incidental Contact Effect (CPU, Human)20/100, 20/100
Poke Checking Accuracy (CPU, Human)45/100, 45/100
Poke Checking Power (CPU, Human)45/100, 45/100
Stick Lift Effectiveness (CPU, Human)55/100, 55/100

Penalties Sliders

For your penalties, you want to keep the CPU and user sliders completely equal for the game to stay balanced. What you do need to edit, however, is the frequency at which different penalties are called – namely, tripping and slashing.

CPU Penalties25/100
CPU Teammate Penalties38/100
Tripping (CPU & Human)30/100
Slashing (CPU & Human)35/100
Elbowing (CPU & Human)35/100
High Sticking (CPU & Human)30/100
Cross Checking (CPU & Human)35/100
Boarding (CPU & Human)35/100
Charging (CPU & Human)35/100
Delay of Game (CPU & Human)35/100
Holding (CPU & Human)30/100
Hooking (CPU & Human)20/100
Interference (CPU & Human)75/100

AI Sliders

These sliders refer to the ability of the AI to adjust strategies to the context and your playing style. Here, I like to give the AI a little more freedom in changing strategies according to in-game situations.

If you want to win more Faceoffs in NHL 22, you can tweak this slider a little bit but I’d rather suggest working on your skill and getting the timing right.

AI Learning6/6
CPU Difficulty Adjustment0/6
CPU Faceoff Difficulty50/100
Fight Difficulty40/100
CPU Strategy Adjustment4/6
User Strategy Adjustment0/6
Be A Pro Strategy Adjustment4/6

Final Word

In my opinion, those are the best NHL 22 realistic sliders that you should use if you want a realistic experience.

Feel free to play around with these NHL 22 settings until you find the perfect combination that works best for you. As I mentioned initially, I like to slow the game down a bit and go around EA’s arcade-style, back-and-forth tempo. If that’s not something you want to do, feel free to bring the game speed back up, along with player speed and acceleration.