NBA game sliders are a big factor in how a game feels in NBA 2K21.
Game difficulties are adjusted based on these game sliders and if you want to play at the highest difficulty, Hall of Fame, you will notice that the user sliders and CPU sliders are heavily skewed in favor of the CPU.
For a more realistic game simulation, this guide will show you how to set your NBA 2K21 realistic sliders.
Introduction
The inception of these game sliders came from thousands of hours playing MyLeague and Association mode nearly a decade ago. This is the main game mode I play every 2K game in the series and I find countless ways to make every playthrough unique. Playing 82 games in a season with 10 minutes per quarter is the main setting I use and I want to make playthroughs as realistic as possible.
NBA 2K tweaks their difficulties occasionally and the superstar difficulty is the most realistic so far. There are a few tweaks and adjustments I made to improve it as the CPU is still quite overpowered because of how your own teammate’s AI can potentially set you back.
Offense Sliders
With how the defense is played right now in the current NBA, players are given more room to operate and great offense wins most of the time against a great defense. Threes are more common but that does not mean they fall more often. Great defense with contact are most likely a miss in NBA 2K21 for the user side but making the shot happens quite frequently in the current NBA compared to the game.
Game Sliders | User Sliders | CPU Sliders |
Free Throw Difficulty | 53 | 53 |
Inside Shot Success | 52 | 54 |
Close Shot Success | 52 | 54 |
Mid-Range Success | 53 | 55 |
Three-Point Success | 55 | 53 |
Layup Success | 54 | 55 |
Dunk in Traffic Frequency | 50 | 50 |
Dunk in Traffic Success | 50 | 50 |
Pass Accuracy | 50 | 50 |
Alley-Oop Success | 48 | 50 |
Contact Shot Success | 54 | 55 |
Ball Security | 50 | 52 |
Body-Up Sensitivity | 50 | 52 |
Pass Speed | 50 | 50 |
For these offensive NBA 2K21 sliders, it still favors the CPU in some aspects but it should not be that bad compared to a superstar or hall of fame difficulty. This aims to tone down their offense more while making it a bit easier for you to score as well. Their mid-range and three-point shots are unbelievable in the hall of fame difficulty that it is just plain unfair.
Feel free to reduce your user sliders in NBA 2K21 by -1 if you want a more challenging style of play. You can turn off the shot meter to make it even more realistic and rely on each player’s shot timings to get perfect releases.
Defense Sliders
Game Sliders | User Sliders | CPU Sliders |
Driving Contact Shot Frequency | 52 | 53 |
Inside Contact Shot Frequency | 52 | 53 |
Layup Defense Strength (Takeoff) | 47 | 47 |
Layup Defense Strength (Release) | 47 | 47 |
Jump Shot Defense Strength (Release) | 47 | 44 |
Jump Shot Defense Strength (Gather) | 47 | 47 |
Help Defense Strength | 54 | 54 |
Steal Success | 45 | 50 |
These defense sliders allow more contact to happen during drives and since the overall offense is increased from the previous sliders, it will be better to award more defense by giving more contact shot frequency to happen inside the paint. The layup defense strength and jump shot defense strength are almost the same as the superstar difficulty level.
The key thing adjusted here is the jump shot defense strength on the CPU slider side. They play near-perfect defense all the time with no mental lapses and it is a bit more realistic to have shooters ignore the defense more when they are late and are already about to release the ball.
Steal success is decreased on your side because once you get a certain feel for the CPU and how they dribble, it will be easier to swipe and steal the ball instead of the bulk of your steals going to intercepts. Help defense strength is also increased as it is a crucial part of team defense in the NBA and it should be rewarded well.
Attributes Sliders
Game Sliders | User Sliders | CPU Sliders |
Acceleration | 50 | 50 |
Vertical | 50 | 50 |
Strength | 50 | 50 |
Stamina | 50 | 50 |
Speed | 50 | 50 |
Durability | 50 | 50 |
Hustle | 50 | 50 |
Ball Handling | 50 | 50 |
Hands | 50 | 50 |
Dunking Ability | 50 | 50 |
On-Ball Defense | 50 | 50 |
Stealing | 50 | 50 |
Blocking | 50 | 50 |
Offensive Awareness | 50 | 50 |
Defensive Awareness | 50 | 50 |
Offensive Rebounding | 50 | 50 |
Defensive Rebounding | 50 | 50 |
Offensive Consistency | 50 | 50 |
Defensive Consistency | 50 | 50 |
Fatigue Rate | 50 | 50 |
Lateral Quickness | 50 | 50 |
The attribute sliders should not be tweaked at all as it all depends on the specific player’s attribute. It would be kind of pointless to tweak this and give more advantages to specific players who are built around the particular attribute. Player balances are always done and handled by the 2K series team and this is mostly where their balances go instead of adjusting game difficulties through user and CPU sliders.
Tendencies Sliders
Game Slider | User Sliders | CPU Sliders |
Take Inside Shots | 50 | 50 |
Take Close Shots | 50 | 50 |
Take Mid-Range Shots | 50 | 46 |
Take 3PT Shots | 50 | 53 |
Post Shots | 50 | 50 |
Attack The Basket | 50 | 53 |
Look for Post Players | 50 | 48 |
Throw Alley-Oops | 50 | 50 |
Attempt Dunks | 50 | 50 |
Attempt Putbacks | 50 | 50 |
Play Passing Lanes | 50 | 50 |
Go for On-Ball Steals | 50 | 50 |
Contest Shots | 50 | 50 |
Backdoor Cuts | 50 | 50 |
Tendencies usually only apply to the CPU and how you want them to play. Most teams in the NBA right now would rather take three-point shots than mid-range shots because of how lax hand checking has been in the NBA. Three points are always better than two points anyway and this mindset should be applied to the 2K games as well.
Fouls Sliders
Game Sliders | User Sliders | CPU Sliders |
Over The Back Foul Frequency | 50 | 50 |
Charging Foul Frequency | 60 | 60 |
Blocking Foul Frequency | 70 | 70 |
Reaching Foul Frequency | 70 | 70 |
Shooting Foul Frequency | 70 | 70 |
Loose Ball Foul Frequency | 60 | 60 |
Illegal Screen Frequency | 50 | 50 |
Foul sliders should be almost the same as the hall of fame difficulty as fouls are common especially during the playoffs in the NBA. You can lessen these foul sliders to your liking if you want a more old school style of basketball. If you do, you should increase the defensive contact frequency above too.
Movement Sliders
Game Sliders | User Sliders | CPU Sliders |
Speed with Ball (Max Rating) | 75 | 70 |
Speed with Ball (Min Rating) | 40 | 40 |
Acceleration with Ball (Max Rating) | 70 | 70 |
Acceleration with Ball (Min Rating) | 40 | 40 |
Speed without Ball (Max Rating) | 75 | 75 |
Speed without Ball (Min Rating) | 35 | 35 |
Acceleration without Ball (Max Rating) | 75 | 75 |
Acceleration without Ball (Min Rating) | 35 | 35 |
These are all the same sliders from the superstar difficulty and it should be fairly accurate. The speed with the ball is already supposed to make you slower in the game but not as much. This is how chase-down blocks frequently happen in the NBA because of how easily an athletic player can recover from a turnover to a fast break opportunity.
The increase in speed with the ball for the user slider is to somehow compensate for the perfect reaction time the CPU has when intercepting the ball. It feels like they always catch up to you after successfully intercepting a ball which should always give a running start for the player who tapped the ball away.
Conclusion
By playing these game sliders with absolutely no bias towards how your performance is doing in your current game, you can simply adjust the other sliders you find that seem unrealistic for your playstyle. This is entirely opinionated and heavily based on my thousands of hours playing the 2K series. Feel free to adjust the game to your liking to what you feel are the more realistic sliders in NBA 2k21 or even base it off of different generations.